The address operator returns a pointer to something having a "home", e.g. a variable. The value of the expression in your code is "homeless". if you really need a *string, you'll have to do it in 2 steps:

tmp := a(); b := &tmp

Note that while there are completely valid use cases for *string, many times it's a mistake to use them. In Go string is a value type, but a cheap one to pass around (a pointer and an int). String's value is immutable, changing a *string changes where the "home" points to, not the string value, so in most cases *string is not needed at all.


See the relevant section of the Go language spec. & can only be used on:

  1. Something that is addressable: variable, pointer indirection, slice indexing operation, field selector of an addressable struct, array indexing operation of an addressable array; OR
  2. A composite literal

What you have is neither of those, so it doesn't work.

I'm not even sure what it would mean even if you could do it. Taking the address of the result of a function call? Usually, you pass a pointer of something to someone because you want them to be able to assign to the thing pointed to, and see the changes in the original variable. But the result of a function call is temporary; nobody else "sees" it unless you assign it to something first.

If the purpose of creating the pointer is to create something with a dynamic lifetime, similar to new() or taking the address of a composite literal, then you can assign the result of the function call to a variable and take the address of that.


In the end you are proposing that Go should allow you to take the address of any expression, for example:

i,j := 1,2
var p *int = &(i+j)
println(*p)

The current Go compiler prints the error: cannot take the address of i + j

In my opinion, allowing the programmer to take the address of any expression:

  • Doesn't seem to be very useful (that is: it seems to have very small probability of occurrence in actual Go programs).
  • It would complicate the compiler and the language spec.

It seems counterproductive to complicate the compiler and the spec for little gain.


I recently was tied up in knots about something similar.

First talking about strings in your example is a distraction, use a struct instead, re-writing it to something like:

func a() MyStruct {
    /* doesn't matter */
}

var b *MyStruct = &a()

This won't compile because you can't take the address of a(). So do this:

func a() MyStruct {
    /* doesn't matter */
}

tmpA := a()
var b *MyStruct = &tmpA

This will compile, but you've returned a MyStruct on the stack, allocated sufficient space on the heap to store a MyStruct, then copied the contents from the stack to the heap. If you want to avoid this, then write it like this:

func a2() *MyStruct {
  /* doesn't matter as long as MyStruct is created on the heap (e.g. use 'new') */
}

var a *MyStruct = a2()

Copying is normally inexpensive, but those structs might be big. Even worse when you want to modify the struct and have it 'stick' you can't be copying then modifying the copies.

Anyway, it gets all the more fun when you're using a return type of interface{}. The interface{} can be the struct or a pointer to a struct. The same copying issue comes up.


You can't get the reference of the result directly when assigning to a new variable, but you have idiomatic way to do this without the use of a temporary variable (it's useless) by simply pre-declaring your "b" pointer - this is the real step you missed:

func a() string {
    return "doesn't matter"
}

b := new(string) // b is a pointer to a blank string (the "zeroed" value)
*b = a()         // b is now a pointer to the result of `a()`

*b is used to dereference the pointer and directly access the memory area which hold your data (on the heap, of course).

Play with the code: https://play.golang.org/p/VDhycPwRjK9