Switch on Enum (with Flags attribute) without declaring every possible combination?
Solution 1:
How about this. Of course the arguments and return types of DoSomething, etc., can be anything you like.
class Program
{
[Flags]
public enum CheckType
{
Form = 1,
QueryString = 2,
TempData = 4,
}
private static bool DoSomething(IEnumerable cln)
{
Console.WriteLine("DoSomething");
return true;
}
private static bool DoSomethingElse(IEnumerable cln)
{
Console.WriteLine("DoSomethingElse");
return true;
}
private static bool DoWhatever(IEnumerable cln)
{
Console.WriteLine("DoWhatever");
return true;
}
static void Main(string[] args)
{
var theCheckType = CheckType.QueryString | CheckType.TempData;
var checkTypeValues = Enum.GetValues(typeof(CheckType));
foreach (CheckType value in checkTypeValues)
{
if ((theCheckType & value) == value)
{
switch (value)
{
case CheckType.Form:
DoSomething(null);
break;
case CheckType.QueryString:
DoSomethingElse(null);
break;
case CheckType.TempData:
DoWhatever(null);
break;
}
}
}
}
}
Solution 2:
Just use HasFlag
if(theCheckType.HasFlag(CheckType.Form)) DoSomething(...);
if(theCheckType.HasFlag(CheckType.QueryString)) DoSomethingElse(...);
if(theCheckType.HasFlag(CheckType.TempData)) DoWhatever(...);