How can I detect a double tap on a certain cell in UITableView?
Solution 1:
If you do not want to create a subclass of UITableView
, use a timer with the table view's didSelectRowAtIndex:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
//checking for double taps here
if(tapCount == 1 && tapTimer != nil && tappedRow == indexPath.row){
//double tap - Put your double tap code here
[tapTimer invalidate];
[self setTapTimer:nil];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Double Tap" message:@"You double-tapped the row" delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil];
[alert show];
[alert release];
}
else if(tapCount == 0){
//This is the first tap. If there is no tap till tapTimer is fired, it is a single tap
tapCount = tapCount + 1;
tappedRow = indexPath.row;
[self setTapTimer:[NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(tapTimerFired:) userInfo:nil repeats:NO]];
}
else if(tappedRow != indexPath.row){
//tap on new row
tapCount = 0;
if(tapTimer != nil){
[tapTimer invalidate];
[self setTapTimer:nil];
}
}
}
- (void)tapTimerFired:(NSTimer *)aTimer{
//timer fired, there was a single tap on indexPath.row = tappedRow
if(tapTimer != nil){
tapCount = 0;
tappedRow = -1;
}
}
HTH
Solution 2:
Override in your UITableView
class this method
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if(((UITouch *)[touches anyObject]).tapCount == 2)
{
NSLog(@"DOUBLE TOUCH");
}
[super touchesEnded:touches withEvent:event];
}
Solution 3:
In your UITableView
subclass, do something like this:
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch* touch in touches) {
if (touch.tapCount == 2)
{
CGPoint where = [touch locationInView:self];
NSIndexPath* ip = [self indexPathForRowAtPoint:where];
NSLog(@"double clicked index path: %@", ip);
// do something useful with index path 'ip'
}
}
[super touchesEnded:touches withEvent:event];
}
Solution 4:
First define:
int tapCount;
NSIndexPath *tableSelection;
as class level variables in the .h file and do all the necessary setting up. Then...
- (void)tableView(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
tableSelection = indexPath;
tapCount++;
switch (tapCount) {
case 1: //single tap
[self performSelector:@selector(singleTap) withObject: nil afterDelay: .4];
break;
case 2: //double tap
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTap) object:nil];
[self performSelector:@selector(doubleTap) withObject: nil];
break;
default:
break;
}
}
#pragma mark -
#pragma mark Table Tap/multiTap
- (void)singleTap {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Alert" message:@"Single tap detected" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];
tapCount = 0;
}
- (void)doubleTap {
NSUInteger row = [tableSelection row];
companyName = [self.suppliers objectAtIndex:row];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Alert" message:@"DoubleTap" delegate:nil cancelButtonTitle:@"Yes" otherButtonTitles: nil];
[alert show];
tapCount = 0;
}
Solution 5:
if([touch tapCount] == 1)
{
[self performSelector:@selector(singleTapRecevied) withObject:self afterDelay:0.3];
} else if ([touch tapCount] == 2)
{
[TapEnableImageView cancelPreviousPerformRequestsWithTarget:self selector:@selector(singleTapRecevied) object:self];
}
Use the performSelector to call a selector instead of using a timer. This solves the issue mentioned by @V1ru8.